Overwrite existing files.ģ) Go to your Documents folder > BioWare > Mass Effect > Config and make a copy of BIOGuiResources.ini, then open it in Notepad.Ĥ) Search for. Currently, I have no plans to patch any localized versions.Ģ) Copy the CookedPC folder from the archive and paste into the BioGame folder where Mass Effect is installed. Full compatibility with non-English localized versions is not assured. This mod was created using base game files from the English version.If I do so, it will not be ready for quite a while. While I'm still considering doing this, it's going to take an extensive amount of work. Patching ME1controller requires updating those Xbox GUIs, so I have to completely start from scratch on most of the GUI. These are completely separate from the PC ones. Basically the controller mod activates remnants of the Xbox GUI files. There are some major issues with this going in. It is possible for me to edit the controller mod and apply the same scaling I used in the base MEU mod. I've gotten quite a few requests regarding the series of controller UI mods.I think they were somewhat superfluous anyway, as at wider resolutions you can usually see what's to your left and right anyway without an arrow telling you something is left or right of center. Due to bizarre behavior of target and selection reticles that seems to be hardcoded, I could not get the screen edge arrow markers that point out "a target is to your left/right" to scale properly.May update those if there is enough interest. I've done a little testing on modifying those and got a couple of them to work with only minor stretching. Expect some cutting off and stretching on any pre-rendered cinematics. This does not fix the pre-rendered cinematics.Not a huge priority at the moment as FW is a perfectly valid option. I may be able to go back and mod those fixes into the game files later. Flawless Widescreen is not required, but still recommended at this time for its FOV fixes and black bar removal.They are perfectly functional, they'll just appear larger than other screens of the UI. These are the Quasar machine, and Achievements screen. 2 particular UI items I know of did not react well to scaling and have been patched as well as I could manage.Any other mods which modify the same files listed below will cause issues. I have not tested compatibility with other mods besides the ones listed below.16:9 is not intended either, but then if you're on 16:9 you shouldn't be installing this. They may be improved by the mod but I will not be supporting those resolutions. This is NOT intended for other aspect ratios like 32:9 or eyefinity setups. The mod uses a resolution which should also scale to 2560x1080. I have only tested this on a 3440x1440 display.As with any other mods, make a backup before installing. This includes even minor release updates for my mod. Installing this after texture mods WILL result in black triangles and other texture problems. As with other mods which change the game's base files, install this before any texture mods.If you want to report an issue, please provide details and screenshots. I will do my best to knock out any problems or GUI elements that are not working right. Bugs may be introduced that I'm not yet aware of. I believe I've updated all GUI items but there may be some that have not been fixed yet. I consider this mod to be a complete build, in beta.In tandem with Flawless Widescreen for its FOV and black bar fixes, it's now possible to have a true 21:9 experience with Mass Effect.Īdditional 3440x1440 screenshots available here:īefore we begin, there are a couple of things to know. ![]() My mod actually modifies the game's UI directly in order to fix the scaling and placement. But Flawless Widescreen alone doesn't provide a complete solution. That is not a knock against Flawless Widescreen. Flawless Widescreen helps, but does not provide a complete solution. The GUI of the original Mass Effect trilogy is a mess when you play at 21:9 resolutions.
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